I'm happy to present my first steps in the Game UX/UI Design field.

Recently, when watching another LP ("let's play", a playthrough of a video game), I suddenly understood that I, being a fan of video games since my 6 years old, should commit to creating the most fantastic interfaces for video games!

And, of course, the first visual stylistics I've decided to practise on is the casual game style.

Let me show you some basic screens that can be met in any casual video game.
I would appreciate it if you could support my first try to become part of the Game UX/UI design! Thank you wholeheartedly!

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